﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace project_phoenix.source
{
    public class Pestilence : PlayableEntity
    {
        public Pestilence() : base()
        {
            mName = "Pestilence";
            mStats.Damage = 1;
            mStats.Magic = 1;
            mStats.Defense = 0;
            mMaxHealth = mCurHealth = 100 + mStats.Defense * 10;
            mMaxMana = mCurMana = 100 + mStats.Magic * 15;
            mCurXp = 0;
            mHudImagePath = "sprites\\hud\\player_image_pest";
        }
        public override void LevelUp()
        {
            // TODO: Handle leveling up here

        }
    }
}
